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Аугментация оружия (Life stone)

Существует 4 разновидности Life Stone:
Life Stone: normal grade
Life Stone: medium grade
Life Stone: high grade
Life Stone: top grade
Каждый вид разделяется по уровню. Всего 11 уровней стоунов: 46, 49, 52, 55, 58, 62, 68, 70, 76, 80
Города в которых оружие можеть быть «улучшено»: все города, кроме стартовых локаций и Глудина, производится у гнома в Blacksmith.

Необходимые материалы: Weapon, Life Stone, Gemstones [D] , [C]
Gemstones.
S Grade Weapon — 25 C Grade gemstones
A Grade Weapon — 20 C Grade gemstones
B Grade Weapon — 30 D Grade gemstones
C Grade Weapon — 20 D Grade gemstones

Оружие:
Любое оружие с С по S grade (включая те, на которых есть SA). Геройское и проклятое оружие не может быть «улучшено». «Улучшенное» оружие нельзя выкинуть, передать через trade. Также такое оружие нельзя кинуть в клановый WH, или передать другому своему персонажу через WH freight, его можно хранить лишь в своем WH. «Улучшенное» оружие нельзя продать NPC, его нельзя обменять у blacksmith mammon на оружие выше грейдом, его нельзя сдуалить. «Улучшение» можно отменить за деньги.

Тип стоуна влияет на внешний вид оружия после «улучшения» и на цвет, получившийся в статах вашего оружия в результате улучшения (снинй, желтый, фиолетовый, красный). Уровень стоуна влияет на абилки оружия и на численное значение получившихся результатов, численные значения в свою очередь ограничены лвлом стоуна. Life Stone — выпадают с мобов.

Результаты «улучшения»:
Абилка добавляемая в оружие после «улучшения» зависит от лвла стоуна и грейда оружия.
Результаты «улучшения» отображаются в статах оружия 4-мя цветами: синий, желтый, фиолетовый, красный.
Синий: — вероятность получения этого цвета велика, в основном увеличивает боевые характеристики, но не меняет основные статы (con, str, wit, int, men, dex).
Желтый: — средняя вероятность, в основном те же результаты, что и при синем цвете, но могут быть улучшены базовые хар-ки.
Фиолетовый: — низкая вероятность, могут улучшиться базовые хар-ки персонажа, например: CON+1, также может добавиться скиллозависимое абилити, например как SA на BTB- при касте позитивной магии, есть вероятность каста ВТВ (точно не понятно что имеется ввиду).
Красный: — низкая вероятность, пример: pdef +12,7, mp regen +0,1, снижение потребления MP

При использовании Low lvl Life Stone результат может также быть красным/синим, однако шанс получения этих цветов достаточно низкий. High lvl Life Stone дают больший шанс получения максимального эффекта (фиолетовый/красный цвета), а также дают выше бонус от «улучшения» оружия. Эффект от «улучшения» (например +20.7 vs +5.7) не зависит стопроцентно от типа стоуна.

Эффект свечения:
После «улучшения», оружия начинают светиться.

Life Stone и & Mid-Grade Life Stone — в основном не светятся, исключением являются случаи, когда результат получается красного/фиолетового цвета (небольшой эффект свечения).
High-Grade Life Stone после «улучшения» — средний эффект свечения.
Top-Grade Life Stone — сильный эффект свечения.
Оружие, которое заэнчанчено до синего цвета, после «улучшения» будет светиться слабее. Если оружие заэнчанчено до красного цвета, красное сияние станет желтым/золотым.

Снятие «Улучшений»:
S grade weapon removal: 480k
A grade weapon removal: 330k (low A grade), 390k (mid A Grade), 420k (top A grade)
B grade weapon removal: 240k (low B grade), 270k (top B grade)
C grade weapon removal: 95k (Low C grade), 150k (mid C grade), 210k (top C grade)

После снятия «улучшения» с оружия, SA остается. После снятия «улучшения» оружие можно продать, передать через трейд и т.д.

Ограничения:
Максимальное кол-во улучшений, которые могут быть добавлены в оружие — 4. Результаты делятся на 7 видов:

Улучшение атакующих способностей.
При любом полученном цвете, можно получить следующие улучшения.
o M.def, p.def
o M.atk, p.atk
o Increase in HP, MP, CP
o Regen speed in HP, MP, CP
o Focus
o Landing rate
o Agility
Каждое из вышеперечисленных улучшений может получиться на 1-м оружии максимум 2 раза. Например такой большой численный результат как +37.7 focus, не может быть получен в одном оружии в этом же значении 2-й раз.

Улучшение основных характеристик.
Может быть получено лишь при желтом, фиолетовом, красном цветах. На официальном сайте написано что могут быть изменены только STR, CON, MEN, INT. Исходя из информации с тестовых серверов, максимум что можно получить на 1-м оружии — один + к одному из вышеперечисленных статов (+1 str, +1 con…).

Вероятностный эффект, зависимый от вашего типа атаки.
Например, когда вы наносите физическую атаку, есть вероятность отравления противника ядом. Возможно только при фиолетовом и красном цветах. Низкий шанс weakness на противника.

Вероятностный эффект, зависимый от состояния, когда вас атакуют.
Например, когда вас атакуют, есть шанс, что ваша p.def увеличится. Такой эффект возможен только при фиолетовом, красном цветах. Низкий шанс weakness на противника. Низкий шанс возникновения biggest weakness, еще более низок шанс его прохождения.

Контр атака.
На данный момент исходя из результатов с ПТС, такой результат может быть получен при красном цвете, по поводу фиолетового не известно. Шанс weakness больше чем у предыдущих, однако шанс прохождения его очень низок.

Активный скилл (например нюки, кларити).
Может получиться только при фиолетовом, красном цветах. Появляется в списке активных скилов персонажа. Получение возможно при фиолетовом, красном цветах. Такой скил является независимым, у него свой шанс прохождения, время каста этого скила, откат не зависят от других скилов: бафов, танцев, чантов ….

Рандомный скилл.
Есть шанс что вам дадут скилл, к примеру телепортации в город или Хейт или другие, но работать они будут меньше и маны будут тратить больше.

Более подробно:

Улучшение атакующих способностей.

M.def, p.def
M.atk, p.atk
Increase in HP, MP, CP
Regen speed in HP, MP, CP
Focus
Landing rate
Agility
Каждое из вышеперечисленных улучшений может получиться на 1-м оружии максимум 2 раза. Например такой большой численный результат как +37.7 focus, не может быть получен в одном оружии в этом же значении 2-й раз.
Улучшение основных характеристик.
Могут быть изменены только STR, CON, MEN, INT.
Так же можно получить бонус к своей характеристике.
Accuracy +0.4 and +3.0
CP Recovery +0.1 and +0.8
Critical +4.9 and +32.7
Dodge +0.4 and +3.0
HP Recovery +0.1 and +0.8
M. Atk +2.5 and +28.2
Maximum CP +19.2 and +214.9
Maximum HP +12.7 and+155.9
Maximum MP +6.1 and +115.1
M. Def +4 and +30.8
MP Recovery +0.1 and 0.4
P. Atk +2.2 and +24.2
P. Def +5.1 and +38.2
Соответственно даны минимальное и максимальное значения.

Так же может быть добавлена как пассивная так и активная скилы.
Active: Absorbs HP.
Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.
Active: Attacks by throwing a boulder.
Active: Burns up the enemy’s MP.
Active: Decreases all skill MP consumption rates temporarily.
Active: Decreases all skill re-use times temporarily.
Active: Decreases a target’s urge to attack.
Active: Decreases the magic MP consumption rate temporarily.
Active: Decreases the magic re-use time temporarily.
Active: Decreases the opponent’s PVP P. Atk. temporarily.
Active: Decreases the skill MP consumption rate temporarily.
Active: Decreases the skill re-use time temporarily.
Active: Decreases the song/dance skill MP consumption rate temporarily.
Active: Decreases the song/dance skill re-use time temporarily.
Active: Decreases the target’s urge to attack.
Active: Detonates a fireball by compressing the air around the caster.
Active: Ignites a firecracker.
Active: Ignites a large firecracker.
Active: Increases Accuracy temporarily.
Active: Increases Dodge temporarily.
Active: Increases M. Atk. temporarily.
Active: Increases M. Def. temporarily.
Active: Increases P. Atk. temporarily.
Active: Increases P. Def. temporarily.
Active: Increases PVP P. Atk. temporarily.
Active: Increases resistance to damage from falling temporarily.
Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Active: Increases the chance of a critical attack temporarily.
Active: Increases the critical attack rate of magic attacks temporarily.
Active: Increases the effectiveness of HP recovery magic temporarily.
Active: Increases the maximum CP temporarily.
Active: Increases the maximum HP temporarily.
Active: Increases the maximum HP temporarily and restores HP by the increased amount.
Active: Increases the maximum MP temporarily.
Active: Increases the power of HP recovery magic temporarily.
Active: Increases the recharge recover rate of MP.
Active: Increases the recharge recovery rate of MP.
Active: Increases the target’s urge to attack.
Active: Inflicts a dark attack.
Active: Inflicts a dark attack in the shape of a parabola.
Active: Inflicts a elementally challenged attack.
Active: Inflicts a elementally challenged attack in the shape of a parabola.
Active: Inflicts a flaming attack.
Active: Inflicts a flaming attack in the shape of a parabola.
Active: Inflicts a gusting attack.
Active: Inflicts a gusting attack in the shape of a parabola.
Active: Inflicts an earthen attack attack.
Active: Inflicts an earthen attack attack in the shape of a parabola.
Active: Inflicts a sacred attack.
Active: Inflicts a sacred attack in the shape of a parabola.
Active: Inflicts a water-type attack.
Active: Inflicts a water-type attack in the shape of a parabola.
Active: Inflicts damage by throwing a boulder.
Active: Instantly restores your HP.
Active: Launches a dark attack.
Active: Launches a sacred attack.
Active: Momentarily becomes invincible.
Active: Momentarily frightens the target, causing him to flee.
Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.
Active: Play music for a short duration.
Active: Puts the opponent’s mind at peace and erases the desire to attack.
Active: Regenerates MP.
Active: Removes the target.
Active: Restores CP.
Active: Restores your own CP.
Active: Resurrects a corpse.
Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.
Active: Temporarily blocks all of the target’s physical/magic skills.
Active: Temporarily blocks a monster’s pre-emptive attack. Fighting ability significantly decreases while in effect.
Active: Temporarily blocks the target’s magic skills.
Active: Temporarily causes a target to bleed heavily.
Active: Temporarily decreases a target’s Atk. Spd.
Active: Temporarily decreases a target’s speed.
Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.
Active: Temporarily Increases the distance you can jump without sustaining damage.
Active: Temporarily Increases your head size.
Active: Temporarily Increases your lung capacity.
Active: Temporarily paralyzes a target.
Active: Temporarily petrifies the target.
Active: Temporarily poisons the target.
Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.
Active: Temporarily resist damage from falls.
Active: Temporarily stuns the target.
Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

CHANCE

Chance: Blocks all of the physical/magic skills of the target that inflicts damage on you with a certain probability.
Chance: Blocks the magic skills of the target that inflicts damage on you with a certain probability.
Chance: Decreases the Atk. Spd. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the PVP P. Atk. of the target that inflicts damage on you with a certain probability.
Chance: Decreases the speed of the target that inflicts damage on you with a certain probability.
Chance: Decreases the urge to fight of the target that inflicts damage on you with a certain probability.
Chance: Has a chance to hold a target that damages you. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Has a chance to paralyze a target that damages you.
Chance: Has a chance to petrify a target that damages you.
Chance: Has a chance to poison a target that damages you.
Chance: Has a chance to sleep a target that damages you.
Chance: Has a chance to sl
1f46
eep a target that damages you. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Has a chance to stun a target that damages you.
Chance: Increases accuracy with a certain probability when damage is incurred.
Chance: Increases critical attack rate of magic attacks with a certain probability when damage is incurred.
Chance: Increases critical attack rate with a certain probability when damage is incurred.
Chance: Increases evasion with a certain probability when damage is incurred.
Chance: Increases M. Atk. with a certain probability when damage is incurred.
Chance: Increases maximum CP with a certain probability when damage is incurred.
Chance: Increases maximum HP with a certain probability when damage is incurred.
Chance: Increases maximum MP with a certain probability when damage is incurred.
Chance: Increases M. Def. with a certain probability when damage is incurred.
Chance: Increases P. Atk. with a certain probability when damage is incurred.
Chance: Increases P. Def. with a certain probability when damage is incurred.
Chance: Increases PVP P. Atk. with a certain probability when damage is incurred.
Chance: Increases recovery rate when receiving HP recovery magic with a certain probability after damage is incurred.
Chance: Increases recovery rate when receiving MP recovery magic with a certain probability after damage is incurred.
Chance: Momentarily blocks all of the target’s physical and magic skills during a critical attack.
Chance: Momentarily blocks all of the target’s physical and magic skills during a magic attack.
Chance: Momentarily blocks all of the target’s physical and magic skills during a physical attack.
Chance: Momentarily blocks the target’s magic skill during a critical attack.
Chance: Momentarily blocks the target’s magic skill during a magic attack.
Chance: Momentarily blocks the target’s magic skill during a physical attack.
Chance: Momentarily burns up the target’s MP during a critical attack.
Chance: Momentarily burns up the target’s MP during a magic attack.
Chance: Momentarily burns up the target’s MP during a physical attack.
Chance: Momentarily causes the target to bleed during a critical attack.
Chance: Momentarily causes the target to bleed during a magic attack.
Chance: Momentarily causes the target to bleed during a physical attack.
Chance: Momentarily decreases a target’s Atk. Spd. during a critical attack.
Chance: Momentarily decreases a target’s Atk. Spd. during a magic attack.
Chance: Momentarily decreases a target’s Atk. Spd. during a physical attack.
Chance: Momentarily decreases a target’s speed during a critical attack.
Chance: Momentarily decreases a target’s speed during a physical attack.
Chance: Momentarily decreases the target’s speed during a magic attack. Intensity 3.
Chance: Momentarily frightens the target, causing him to flee during a magic attack.
Chance: Momentarily frightens the target, causing him to flee during a physical attack.
Chance: Momentarily frightens the target during a critical attack.
Chance: Momentarily holds the target during a critical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a magic attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily holds the target during a physical attack. The target cannot be affected by any additional hold attacks while the effect lasts.
Chance: Momentarily paralyzes the target during a critical attack.
Chance: Momentarily paralyzes the target during a magic attack.
Chance: Momentarily paralyzes the target during a physical attack.
Chance: Momentarily petrifies the target during a critical attack.
Chance: Momentarily petrifies the target during a magic attack.
Chance: Momentarily petrifies the target during a physical attack.
Chance: Momentarily poisons the target during a critical attack.
Chance: Momentarily poisons the target during a magic attack.
Chance: Momentarily poisons the target during a physical attack.
Chance: Momentarily puts the target to sleep during a critical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a magic attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily puts the target to sleep during a physical attack. The target cannot be affected by any additional sleep attacks while the effect lasts.
Chance: Momentarily stuns the target during a critical attack.
Chance: Momentarily stuns the target during a magic attack.
Chance: Momentarily stuns the target during a physical attack.
Chance: Regenerates CP with a certain probability when damage is incurred.
Chance: Regenerates MP with a certain probability when damage is incurred.
Chance: Temporarily decreases a target’s speed during a critical attack.
Chance: Temporarily decreases a target’s speed during a physical attack.
Chance: Temporarily decreases a target’s urge to attack during a critical attack.
Chance: Temporarily decreases a target’s urge to attack during a physical attack.
Chance: Temporarily decreases the target’s speed during a magic attack. Intensity 3.
Chance: Temporarily increases the target’s urge to attack during a critical attack.
Chance: Temporarily increases the target’s urge to attack during a physical attack.
Chance: Temporarily provokes a target to attack during a critical attack.
Chance: Temporarily provokes a target to attack during a physical attack.
Chance: Throw the target that inflicts damage on you into a state of fear and causes him to flee with a certain probability.

PASSIVE

Passive: Decreases the magic MP consumption rate.
Passive: Decreases the MP consumption rate for all skills.
Passive: Decreases the skill MP consumption rate.
Passive: Decreases the song/dance skill MP consumption rate.
Passive: Increases accuracy.
Passive: Increases critical attack rate.
Passive: Increases evasion.
Passive: Increases lung capacity.
Passive: Increases Lung Capacity.
Passive: Increases M. Atk.
Passive: Increases M. Def.
Passive: Increases P. Atk.
Passive: Increases P. Def.
Passive: Increases PVP P. Atk.
Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.
Passive: Increases the critical attack rate of magic attacks.
Passive: Increases the effect of HP recovery magic.
Passive: Increases the height from which you can jump without sustaining damage.
Passive: Increases the power of HP recovery magic.
Passive: Increases the recharge recovery rate of MP.
Passive: Increases the weapon weight limit by 2 times.
Passive: Raises resistance to damage from falling.

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